#ifndef _STATECTRL_H
#define _STATECTRL_H

class Level;
class Character;
class Hunter;
class Kolobok;
struct Point2;

extern void genShoot(Level* level, Hunter* hunter);
extern void genMove(Level* level, Character* hunter, float dt);
extern void genStill(Level* level, Character* character);
extern void genJump(Level* level, Character* hunter, float dt);
extern void genFall(Level* level, Character* character, Point2* acc, float dt);

#endif